O que significa The First Berserker: Khazan?
O que significa The First Berserker: Khazan?
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ESTES intensos gráficos 3D pelo visual cel shading por The First Berserker: Khazan dão vida ao mundo por Arad usando uma vivacidade semelhante à por 1 anime.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
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Outra coisa de que também incomoda demasiado é este fato do progresso em atalhos dentro Destes mapas nãeste ficar salvo permanentemente pelo game, quando comecei a tomar backtracking nos mapas anteriores de modo a pegar ESTES colecionáveis da platina, me deparei utilizando todos ESTES atalhos de que eu tinha Livre, completamente fechados.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you The First Berserker: Khazan dance like a monkey as you learn them.
A história do game tem uma premissa natural interessante, e aos poucos a trama vai desenrolando e nos revelando porque Khazan foi acusado de traiçãeste e quem realmente foi o Bastante vilão dessa história sangrenta.
O Primeiro Berserker: ESTES impressionantes gráficos cel-shaded 3D do Khazan dão vida ao mundo por Arad usando o visual vibrante do filmes animados.
O único detalhe cá é de que as vezes possui um filtro exagerado demais em certas áreas, ao ponto por incomodar visualmente e dificultar para enxergar inimigos e produtos.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
A clara inspiração de modo a isso foi Nioh, que também utiliza 1 sistema natural semelhante, mas isso tira 1 pouco do charme por um Souls e a graça do explorar um mundo interconectado e parecer caminhos natural escondidos entre as áreas.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.